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RailClone is the world’s most powerful artist-friendly parametric modelling plugin for 3ds Max®. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.

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RailClone is unlike other parametric tool. Create objects by distributing and manipulating geometry created using standard modelling techniques – if you can model in Max, you can create procedural objects with RailClone.

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Use the convenient node-based editor to create rules that combine, sequence, transform, deform, slice, bevel, and distribute instanced geometry or proxies. Create variation by randomising objects, UV mapping, and material IDs. Render huge objects made from thousands of highly detailed parts using native geometry shaders

Max 2019 and Arnold Support (3.2)

RailClone 3.2 adds compatibility with 3ds Max 2019 including support for Arnold, Autodesk’s powerful new built-in renderer.

Arnold Materials (3.2)

The entire library of built-in presets now include materials for Arnold using Physical Materials, a cross-platform shader compatible with several renderers.

More Powerful Default Modes (3.2)

Adaptive and Count modes allow you to scale segments to avoid sliced geometry, and they’ve now seen a significant upgrade with the addition of support for bevelled corners.

V-Ray Next and Corona 2 support (3.2)

RailClone supports the most popular renderers in the industry, including the latest versions of V-Ray Next and Corona 2.

Supermarket Library (3.2)

A new Supermarket library that contains 10 new presets for populating food shelves in shops and supermarkets

Improved Randomisation (3.2)

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The Random number node can now be synchronised between different segments and generators, making it much easier to control randomisation.

Clipping improvements

Use the material IDs assigned to closed splines for conditional effects and the new Auto Align and Hierarchy modes to make it easier than ever to create arrays from multiple closed splines in a single click.

Improvements to RailClone Tools

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New options in RailClone Tools to force instances, generate separate meshes for non-instantiable geometry, or compile them into a single object.

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RailClone Color

Randomise between up to 20 maps per segment including the ability to tint bitmaps from either a gradient, a random pixel from a texture or a map applied to a surface.

Macros

Streamline styles by collapsing complex graphs into a single reusable node that can have its own parameters, inputs and output.

UI Improvements

Work more efficiently with the help a rewritten notes node, expandable list boxes, and the ability to export multiple attributes and parameters at once.

Improved UVs (3.2)

The UVW Xform operator has a new mode that enables it to be rotated around the texture’s centre point.

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